We're looking for a Story Artist, to work on our next Animated Features, remote or in Kuala Lumpur, Malaysia, beginning March 2021.
- Brainstorm ideas to develop visual sequences.
- Collaborate alongside our films’ Directors, Heads of Story, and cross-departmental artists.
- Add emotion and humor to the story’s needs.
- Maximize entertainment value.
- Further the structure and theme of a film.
Portfolio should include a combination of storyboards, beat boards, and personal work (sketches, drawings, etc),including 3-5 samples that demonstrate.
- Strong drawing skills, and ability to create appealing characters and practical environments to meet story needs.
- Ability to create emotion, humor, appeal, and action through continuity boards; emphasis in uniquely subtle, dramatic acting preferred.
- Understanding of cinematic staging and cutting.
- Ability to work collaboratively.
- 4 - 8 years working as a storyboard Artist or Illustrator.
- Professional experience on multiple Feature Films, Television Series, Comics, or Games as a Story Artist is a major plus.
- Practical knowledge of cinematic language, acting and staging.
- Strong storytelling abilities that feature character, emotion and movement.
- Strong understanding of the principles of animation; emotion, acting, movement is required.
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
We're looking for a Production Designer, for our next Animated Features, beginning March 2021,
in Kuala Lumpur, Malaysia.
Defining and managing every visual aspect of a film. Oversees implementation of established art direction into a wide range of art and animation. Provides exemplary art work to clarify creative intent. Generates artwork in areas of specialisation which may include character, environment, props, textures, mood, lighting, and story concepts.
Participates in setting lighting and design infrastructure. Accountable for on time, on budget execution and delivery. Manages research and development activities that supports the Director’s vision.
Reviews and adjusts assigned art/technical content to meet creative direction. Interacts with Sr. production leadership to understand and clarify creative direction and keep abreast of plans impacting assigned sequences.
Knowledge of relevant software including Photoshop. Minimum requirement of 8+ years production experience or feature film experience preferred.
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
We're looking for a Visual Development Artist, to work on our next Animated Features, remote or in Kuala Lumpur, Malaysia, beginning March 2021.
Visual Development Artists experiment with the diverse elements of film presentation to create worlds and stories through capturing dramatic story moments, plot thrusts, and moods within Character and/or Environment designs. These artists create the emotional connection to the story's theme using a rich imagination, a strong sense of appeal, color, design, composition, and the versatility to conceptualize visually in a variety of techniques and styles. Visual development artists are skilled in both creating inspiration through their narrative art as well as providing technical art packeting to establish and guide the look of a film through the rest of the pipeline that follows and interacts with the visual development process.
Tools: Photoshop, Traditional fundamentals
- Work with the art director and director to visually develop characters, creatures, and props.
- Create rough sketches, fully rendered illustrative pieces, material sheets, model turns, movement sheets, pose sheets, paint overs, color palettes and other visual guides as needed by the development team.
- Research pertinent subject matter to bring believability to the characters and creatures as they exist in the film world.
- Undertake research and initiate information gathering prior to the commencement of a new task to ensure design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals.
- Fully capable of resolving a range of complex artistic development issues for both artists as well as other team members.
- Possess strong time management and prioritisation skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals.
- Strong traditional fine art skills, training and production experience (illustration, painting, composition, human anatomy / organic forms, color theory, perspective, 2D & 3D design.)
- Highly proficient in the use of Photoshop as well as traditional painting/rendering techniques.
- Understanding of the fundamentals of 3D packages a plus.
- Good communication, organizational, time management and interpersonal skills
Remote or in Kuala Lumpur, Malaysia.
- Minimum 3 years industry experience or related experience.
- With production experience from Pixar, Disney, Dreamworks a plus (illustration, painting, composition, human anatomy / organic forms, color theory, perspective, 2D & 3D design.)
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
We're looking for a Concept Artists - Environment, to work on our next Animated Features, remote or in Kuala Lumpur, Malaysia, beginning March 2021.
Studio Climb is looking for a Concept Artist to help us create imaginative and unique characters for our coming Animated Features.
This individual will contribute to the artistic vision focus on creating creatures, and other concepts that will set the animated feature apart from the rest! As a Concept Artist for Environment Design, you must possess the ability to effectively collaborate with the art director and director to create environment that are visually stunning while also working with a wide range of development team members to ensure technical feasibility.
- Work with the art director and director to visually develop characters, creatures, and props.
- Create rough sketches, fully rendered illustrative pieces, material sheets, model turns, movement sheets, pose sheets, paint overs, color palettes and other visual guides as needed by the development team.
- Research pertinent subject matter to bring believability to the characters and creatures as they exist in the film world.
- Undertake research and initiate information gathering prior to the commencement of a new task to ensure design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals.
- Fully capable of resolving a range of complex artistic development issues for both artists as well as other team members.
- Possess strong time management and prioritisation skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals.
- Strong traditional fine art skills, training and production experience (illustration, painting, composition, human anatomy / organic forms, color theory, perspective, 2D & 3D design.)
- Highly proficient in the use of Photoshop as well as traditional painting/rendering techniques.
- Understanding of the fundamentals of 3D packages a plus.
- Good communication, organizational, time management and interpersonal skills
Remote or in Kuala Lumpur, Malaysia.
- Minimum 3 years industry experience or related experience.
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Studio Climb is Looking for Mobile Game UI Artist, to work in Kuala Lumpur, Malaysia beginning August 2020 and on going.
A successful Game UI Artist will need to do the following:
- Define the look and feel of our breakthrough mobile titles together with the rest of the art team.
- Create visually appealing, user-friendly, consistent and crisp user interface art assets (e.g. menus, buttons, icons
and animation etc).
- Work closely with the art team, product owner, designers and engineers, establishing production pipeline and best practices
for art and asset creation for the game.
- Contribute to the brand/art style guides and technical documentation.
- Keep yourself up to date with the latest game artwork trends and influences.
The successful candidate will also be a mobile gamer, or at the very least have an interest and an openness to learning a lot about the industry in a very short amount of time. A few other traits that we are on the lookout for:
- Deep knowledge and interest in usability and freemium best-practices as they relate to interface design.
- Familiarity with Photoshop.
- An avid interest in all types of art & graphic design.
- A well-developed sense of color and composition.
- A substantial interest in form and typography.
- Ability and will to work independently. The team will always be there to support and guide but we do not practice
micromanagement!
- 3+ years of experience creating artwork for games.
- A more stylised (cartoony) portfolio.
- Experience with Adobe Illustrator / After Effects.
- Experience with Unity 3D or similar.
- Understanding of animation fundamentals (2D/3D).
- Multiple shipped game titles (AAA or mobile).
- Experience with working in an Agile / Scrum environment.
Remote or in Kuala Lumpur, Malaysia.
We are an equal opportunity employer. We celebrate diversity, welcome applications from candidates from all walks of life, and are committed to creating an inclusive environment for all employees.
If you’re on board with the idea of being a part of a team committed to building a world-leading studio, you’ve come to the right place!
Don’t be shy: even if your profile doesn’t meet the requirements fully, we are always interested to meet interesting people!
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Studio Climb is Looking for Line Producer to work on our Animated Features - in Kuala Lumpur, Malaysia.
During pre-production, you work closely with the Directors, Producer, the Co-producer Production Manager(s), Art Director and Heads of Department to manage planned-vs-actual schedules & budgets over time, including configuring the digital asset management system, and oversee all other pre-production activities.
During production and post-production, you are ultimately responsible for overseeing all activities, and for ensuring that the production is completed on time and within budget. This requires setting up and implementing financial monitoring systems, controlling production expenditures/materials, and controlling the progress of production, especially using the digital asset and project management systems.
You will also be responsible for ensuring a smooth migration of creative digital assets from the cinematic pipeline to the digital media pipelines (such as apps and digital \"movie books\") and the creation of marketing materials such as trailers throughout the process.
Kuala Lumpur, Malaysia.
- Constantly look ahead to avoid production bottlenecks and other potential production problems.
- Project Management: Manage on-site & off-site human resources & facilities attached to the project.
- Liaise daily with the Directors and remote Co-producers.
- Provide Executive-level Status Reports (plan-vs-actual) to off-site Producers.
- Chair Production Status Meetings with relevant project stakeholders.
- Team Alignment: Ensure the team understands the goals and deadlines for sequences, r&d projects, companion digital media, and marketing materials.
- Strategic Partner Relationship Management: You should be available for extended stays (weeks at a time) in various
co-production locations (eg: China) to set up and/or co-ordinate work splits.
- Highly proficient in the use of Photoshop as well as traditional painting/rendering techniques. Understanding of the fundamentals of 3D packages a plus.
- Good communication, organizational, time management and interpersonal skills .
- Strong management skills motivating team of diverse cultures, capable of organising and coordinating people with enthusiasm, and tactfully resolving interpersonal conflicts when necessary.
- Experience regarding implications of platform choices, such as animation (Maya), rendering, and compositing. Stereoscopic experience is a bonus.
- Skilled at quick analysis, problem solving and pro-active decision making to meet daily/weekly challenges in context of longer term strategic goals, resource limitations and re-use of materials for future projects.
- Able to communicate effectively between offices internationally.
- Mature analytic decision maker in a strategy-driven cross-culture team environment.
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Studio Climb is looking for an Animatic/ Offline Editor for our Animated Feature projects. The position would involve editing Animatics as well as Animation and Composition lineups for the production.
- Assembling Animatics with storyboard panels, audio files, and applicable temporary sound effects, transitions, and camera moves.
- Addressing revision notes for Animatics from all review meetings up until the final animatic is locked and sent to the animation studio.
- Compiling Animation and Composition lineups for director reviews.
- Collaborating with Script Coordinator and Production Coordinators on creating scene breakdown reports and pickup line requests.
- A high proficiency and experience in Adobe Premiere.
- Ability to maintain a high level of organisation.
- Strong time management skills with the ability to effectively prioritise tasks and meet production deadlines.
- Ability to adapt to the shifting demands and priorities of the production.
- Strong communication and interpersonal skills.
- Positive, enthusiastic, and friendly personality.
- Strong storytelling skills.
- Diploma or BA in Film / Animation preferred, or equivalent experience and education.
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
We're looking for a Assistant Editorial, for our next animated features, beginning March 2021,
in Kuala Lumpur, Malaysia.
The Assistant Editor will be responsible for the day-to-day running of the Edit suite in support of the Lead. Report to Producer, Associate Producer, Directors, Head of Post Production.
- Maintain creative integrity of film throughout the production and post production processes.
- Responsible for the correct presentation of all materials related to the film, eg story reels, work prints, previews, etc.
- Oversee and participate in scratch, production, and ADR dialogue recording sessions.
- RCut and/or oversee the cutting of temp SFX and Music for the story reel.
- Responsible for creation of all outputs from Editorial.
- Responsible for publishing all cut lists/EDLS and change notes to Production.
- Monitor quality standards of all work done at audio houses and other post houses.
- Spot final film with Sound Designer and Composer.
- Acts as a creative liaison between Directors/Production and sound designer and mixers.
- Attend all screenings, studio and preview, and working with Directors to incorporate changes resulting from those screenings.
- Attend production meetings when possible.
- Attend production meetings when possible.
- Visual demonstration (Quicktime or web link preferred) of animation that illustrates visual storytelling, believable expressions, emotional states, weight, physics, balance, appeal, entertainment, clear timing, and staging.
- 2 years production experience.
- Proficiency in Maya or equivalent software preferred but not required.
- Background in traditional hand-drawn, computer, or stop-motion animation.
- Deliver an approved cut of the film in the required format to the sound and music departments on the handover date.
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
We're looking for a Character Modeling Artist, for our next animated features, beginning March 2021, in Kuala Lumpur, Malaysia.
The Character Modeling Artist creates and modifies characters to suit the needs of a particular animation production project. Takes direction from the project's creative leadership: the Director, the Production Designer, and the Creative Director.
- The Character Modeling Artist is responsible for creation, revision, maintenance and support of the digital character assets, responding to guidance and review notes from the director as well as creative and technical supervisors.
- Constructing the shapes of digital character models in a 3D modeling system such as Maya and converting such models for use in animation system.
- Digital assets must meet standards and specifications with respect to appearance and aesthetics, user interface, performance, and robustness.
- The Character Modeling Artist must support users (other Technical Directors and Animators) who make use of the digital assets.
- Visual demonstration (Quicktime or web link preferred) of animation that illustrates visual storytelling, believable expressions, emotional states, weight, physics, balance, appeal, entertainment, clear timing, and staging.
- 2 years production experience.
- Proficiency in Maya or equivalent software preferred but not required.
- Background in traditional hand-drawn, computer, or stop-motion animation.
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
Apply job online. Please include your resume (via attachment) and portfolio samples (via URL) that represent the range of your skills.
Please be sure that these samples have been cleared for release by their respective copyright owners.
If you would like to keep up to date with recruitment activities at Studio Climb then please join us on
As the home of other super-talented artists and technicians, Studio Climb is the place where you truly can make an impact with your work, ideas and craftmanship. We are constantly looking for creative and passionate people to work with us.